Saturday, July 23, 2016

Raiders of the Lost Ark (video game)

Raiders of the Lost Ark is a video game created for the Atari 2600 and based on the movie of the same name. The game was designed by Howard Scott Warshaw.Raiders of the Lost Ark Coverart.pngThe player controls Indiana Jones as he searches for the lost Ark of the Covenant. The game requires the player to use two different controllers: controller 2 moves Jones and its button uses an item; controller 1 selects the item to use and its button drops the item. This control scheme anticipated later game controllers with more buttons and games where buttons would allow the player to switch items without interrupting gameplay.


                  From Wikipedia, the free encyclopedia 

Wednesday, July 20, 2016

The Sims (video game)

The Sims Coverart.pngThe Sims is a 2000 strategic life-simulation video game developed by Maxis and published by Electronic Arts. It is a simulation of the daily activities of one or more virtual people ("Sims") in a suburban household near a fictional SimCity. The game's development was led by game designer Will Wright who is also known for developing SimCity.


              From Wikipedia, the free encyclopedia

Tuesday, July 19, 2016

Guild Wars (video game)

Guildbox.jpgGuild Wars, renamed later to Guild Wars Prophecies, is the first campaign of the Guild Wars series of Action RPGs, developed by the Seattle-based ArenaNet game developer studio, a subsidiary of South Korean game publisher NCSOFT. Prophecies introduced players to the world of Guild Wars, known as Tyria, and premiered several elements that are now known as core components of the Guild Wars games.
Like all Guild Wars campaigns, Prophecies contains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion. Co-operative characters may be used in the competitive portion, or new PvP-specific characters may be created at maximum level and all skills unlocked to the accounts.

                    From Wikipedia, the free encyclopedia

Sunday, July 17, 2016

Fable (video game)


Fablebox.jpgFable is an action role-playing video game, the first in the Fable series. It was developed for the Xbox, Microsoft Windows, and Mac OS X platforms by Big Blue Box Studios, a satellite developer of Lionhead Studios, and was published by Microsoft Studios. The game shipped for the Xbox in September 2004. An extended version of the game, Fable: The Lost Chapters, was released for the Xbox and Windows in September 2005. A port of the game for Mac OS X, created by Robosoft Technologies and published by Feral Interactive, was released in March 2008 after a delay of more than two years due to licensing issues.
Originally developed under the name Project Ego, Fable's development involved more than 150 people. The game's music was composed by Russell Shaw, with the opening title theme written by Danny Elfman. The game's release was widely anticipated, due in part to Lionhead cofounder Peter Molyneux's enthusiastic hype of the game.
Fable was well received by critics for the quality of its gameplay and execution, though the failure to include many promised features was noted. Fable was the top-selling game of September 2004 and sold more than two million units by 2007. The game was followed by two sequels, Fable II in 2008 and Fable III in 2010. Fable Anniversary, a high-definition remake of the game that includes The Lost Chapters, was released for the Xbox 360 in February 2014.[2]

                                                        From Wikipedia, the free encyclopedia
                                           

Need for Speed: Most Wanted (2005 video game)

Need for Speed: Most Wanted (commonly abbreviated to as NFS: MW or just Most Wanted) is a racing video game developed by EA Black Box and published by Electronic Arts. It is the ninth installment in the Need for Speed series. The game features street racing-oriented game play, with certain customization options from the Need for Speed: Underground series. The game is succeeded by Need for Speed: Carbon, which serves as a sequel to Most Wanted.
Need for Speed Most Wanted Box Art.jpgMost Wanted has been released for Nintendo DS, Microsoft Windows, PlayStation 2, Xbox, GameCube, Game Boy Advance and is the first Need for Speed game released for the seventh generation console, the Xbox 360, as one of the system's launch titles. Another version of Most Wanted, titled Need for Speed: Most Wanted 5-1-0 has been released for the PlayStation Portable. In May 2012, the PlayStation 2 version was released on the online virtual market, PlayStation Store, for the PlayStation 3, but was removed from the storefront later that year. On June 1, 2012, a reboot of the game, also called Need for Speed: Most Wanted, was announced by the British developing team Criterion Games and was released on October 30, 2012.
Need for Speed: Most Wanted received positive reviews and was a commercial success; it sold 16 million copies worldwide, making it the best-selling title in the series.

                               
                                                                                    From Wikipedia, the free encyclopedia

The Elder Scrolls V: Skyrim


The Elder Scrolls V Skyrim cover.pngThe Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion. Skyrim was released worldwide on November 11, 2011, for Microsoft Windows, PlayStation 3, and Xbox 360. Three downloadable content (DLC) add-ons were released—Dawnguard, Hearthfire, and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim – Legendary Edition, which was released on June 4, 2013. The Elder Scrolls V: Skyrim – Special Edition. A remastered version of the game will be released for the Xbox One and PlayStation 4 on October 28, 2016. It will come with full mod support, all three DLC expansions, and a complete graphical upgrade.
Skyrim's main story revolves around the player character and their effort to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The game is set two hundred years after the events of Oblivion and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. Skyrim continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.
The game was developed using the Creation Engine, rebuilt specifically for the game. The team opted for a unique and more diverse game world than Oblivion's Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. Skyrim was released to critical acclaim, with reviewers particularly mentioning the character development and setting, and is considered to be one of the greatest video games of all time. The game shipped over seven million copies to retailers within the first week of its release, and sold over 20 million copies across all three platforms.

                                     From Wikipedia, the free encyclopedia

Tomb Raider (1996 video game)


Tomb Raider is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was originally released in 1996 for Sega Saturn, MS-DOS, and PlayStation. Tomb Raider was also released into the mobile gaming market for N-Gage devices in 2003. The game was released for the PlayStation Network in North America in August 2009, and in Europe in August 2010.[1] Tomb Raider follows the exploits of Lara Croft, an English archaeologist in search of ancient treasures.
The game was critically and commercially successful, selling around 7.5 million copies worldwide[2] and earning a 91 aggregate score according to Metacritic and is considered widely influential, serving as a template for many 3D action-adventure games that would follow.[3]
Tomb Raider (1996).pngA remake of the game was released in 2007 in celebration of its 10th anniversary, and a reboot of its series under the same title was released in 2013.



               From Wikipedia, the free encyclopedia   

Star Wars: Knights of the Old Republic


Star Wars: Knights of the Old Republic PC box coverStar Wars: Knights of the Old Republic is a role-playing video game developed by BioWare and published by LucasArts. Written by Drew Karpyshyn, the soundtrack for the game was composed by Jeremy Soule. It was released for the Xbox on July 15, 2003, for Microsoft Windows on November 19, 2003, on September 7, 2004 for Mac OS X, and on May 30, 2013 for iOS iPad, which was later updated on December 19, 2013 for iPhone and iPod Touch and on the December 23, 2014 on Google Play for Android devices. The Xbox version is playable on Xbox 360 via the latter's Backward Compatibility feature.[3]
The sequel, Star Wars: Knights of the Old Republic II – The Sith Lords, was developed by Obsidian Entertainment at BioWare's suggestion[4] as BioWare wanted to focus on their own intellectual properties.

              From Wikipedia, the free encyclopedia

Final Fantasy X


Ffxboxart.jpgFinal Fantasy X (ファイナルファンタジーX Fainaru Fantajī Ten?) is a role-playing video game developed and published by Square (now Square Enix) as the tenth entry in the Final Fantasy series. Originally released in 2001 for Sony's PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2014,[1][2][3] for PlayStation 4 in 2015[4] and for Microsoft Windows in 2016.[5] The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas, and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, an athlete star of the fictional sport known as blitzball, who finds himself in the world Spira after his home city of Zanarkand is destroyed by Sin. Shortly after arriving to Spira, Tidus joins the summoner Yuna on her pilgrimage to destroy Sin.
Development of Final Fantasy X began in 1999, with a budget of more than US$32.3 million and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success, selling over 6.6 million units worldwide. On March 3, 2003, it was followed by Final Fantasy X-2, making it the first Final Fantasy game to have a direct game sequel. In October 2013, Square Enix announced Final Fantasy X and its sequel Final Fantasy X-2 together sold over 14 million copies worldwide on PlayStation 2.[6]

                                                             From Wikipedia, the free encyclopedia
                                             

Call of Duty 4: Modern Warfare


Call of Duty 4 Modern Warfare.jpgCall of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision for Microsoft Windows, OS X, PlayStation 3, Xbox 360, and Wii. A handheld game was made for the Nintendo DS. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Microsoft Windows. It was released for OS X in September 2008, then released for the Wii in November 2009, given the subtitle Reflex Edition. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is the first in the Modern Warfare line of the franchise, followed by a direct sequel, Call of Duty: Modern Warfare 2 as well as the first game in the series to have a Mature rating. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Developed for over two years, the game uses a proprietary game engine. On September 10, 2009, it was published in Japan by Square Enix.
The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement starts a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Force Reconnaissance Marine and a British SAS commando, and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
Critically acclaimed, the game received an aggregated score of 94% from both GameRankings and Metacritic. The gameplay and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around seven million copies by January 2008 and almost sixteen million by November 2013.
A remastered version of the game will be released on PlayStation 4, Xbox One and PC alongside Call of Duty: Infinite Warfare on November 4, 2016.[3]


                                                               
                                            From Wikipedia, the free encyclopedia

Perfect Dark


A red headed woman's face occupies the foreground on an industrial-style background. She is holding a gun. A grey alien is visible at the bottom right corner. In the bottom of the image, the title "Perfect Dark" featuring a double slash symbol after the word "Dark". Rareware's logo, Nintendo' Seal of Quality, BBFC's rating of "18", and the Dolby Surround Sound logo are shown at the bottom left corner. On the right side of the image, game specifications.Perfect Dark is a first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features. Perfect Dark was first released in North America on 22 May 2000; PAL and NTSC-J releases followed soon afterwards. A separate Game Boy Color game, also titled Perfect Dark, was released in August 2000 as a supplement to the game and allows certain features within the Nintendo 64 game to alternatively be unlocked via a Transfer Pak.
The game features a single-player mode consisting of 17 main missions in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Technically, it is one of the most advanced games developed for the Nintendo 64, with an optional high resolution graphics mode, widescreen support, and Dolby Surround Sound. A Nintendo 64 Expansion Pak is required to access the game's campaign and most of the multiplayer features.
Perfect Dark was developed over the course of three years and uses an upgraded version of the GoldenEye 007 engine. The game met with critical acclaim and commercial success upon release, selling more than three million units worldwide. Critics widely praised its customisable multiplayer modes and replay value, but criticized its inconsistent frame rate. The game's success has led to the development of the Perfect Dark series, which includes the 2005 prequel Perfect Dark Zero and other types of merchandise like novels and comic books. A remake, also titled Perfect Dark, with enhanced graphics and online multiplayer, was exclusively released as an Xbox Live Arcade game for the Xbox 360 in 2010.

                                      From Wikipedia, the free encyclopedia

Punch-Out!! (arcade game)

North American Punch-Out!! arcade flyer.Punch-Out!! (パンチアウト!! Panchi-Auto!!?) is a boxing arcade game by Nintendo, originally released late 1983.[2][8] It was the first in a series of successful Punch-Out!! games, producing an arcade sequel known as Super Punch-Out!!, a spin-off of the series titled Arm Wrestling, a highly popular version for the NES originally known as Mike Tyson's Punch-Out!!, and Super Punch-Out!! for the SNES.
The arcade game introduced recurring video games characters such as Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. It is also notable as the debut project for composer Koji Kondo, who would later go on to write music in the Super Mario and The Legend of Zelda series.

         From Wikipedia, the free encyclopedia

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.[3] World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.[4] Blizzard Entertainment announced World of Warcraft on September 2, 2001.[5] The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.
WoW Box Art1.jpgThe first expansion set of the game, The Burning Crusade, was released on January 16, 2007.[6] The second expansion set, Wrath of the Lich King, was released on November 13, 2008.[7] The third expansion set, Cataclysm, was released on December 7, 2010. The fourth expansion set, Mists of Pandaria, was released on September 25, 2012.[8] The fifth expansion set, Warlords of Draenor, was released on November 13, 2014.[9] The sixth expansion set, Legion, was announced at Gamescom 2015, on August 6, 2015 and is scheduled to be released on August 30, 2016.[10]
With peak of 12 million subscriptions in October 2010 and Blizzard's final report of 5.5 million subscriptions in October 2015,[11] World of Warcraft remains the world's most-subscribed MMORPG,[7][12] and holds the Guinness World Record for the most popular MMORPG by subscribers.[13][14][15][16] In January 2014, Blizzard announced that more than 100 million accounts had been created over the game's lifetime.[17]

Halo: Combat Evolved

Halo - Combat Evolved (XBox version - box art).jpgHalo: Combat Evolved is a 2001 military science fiction first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001, as a launch title for the Xbox gaming system,[1] and is considered the platform's "killer app".[7] More than five million copies were sold worldwide by November 2005.[8] Microsoft released versions of the game for Microsoft Windows and Mac OS X in 2003, and the surrounding storyline was adapted and elaborated into a series of novels, comic books, and live-action web series. The game was later released as a downloadable Xbox Original for the Xbox 360. A high-definition remake, Halo: Combat Evolved Anniversary, was released for Xbox 360 on the 10th anniversary of the original game's launch, and was rereleased as part of Halo: The Master Chief Collection on November 11, 2014, for the Xbox One.[9]
Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The player is accompanied by Cortana, an artificial intelligence who occupies the Master Chief's neural interface. Players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world. The game has been commended for elements such as its story, the variety of strategies players can employ, and its multiplayer mode;[10][11][12] however, the repetitive nature of its level design was criticized by some reviewers.[10][13]
Halo has been praised as one of the greatest video games of all time,[14][15] and was ranked by IGN as the fourth-best first-person shooter ever made.[16] The game's popularity has led to labels such as "Halo clone" and "Halo killer", applied respectively to games either similar to or anticipated to be better than it.[17][18][19] In addition, the game inspired and was used in the fan-created Red vs. Blue video series, which is credited as the "first big success" of machinima (the technique of using real-time 3D engines, often from video games, to create animated films).[20]


                                                  From Wikipedia, the free encyclopedia

Doom (1993 video game)


Doom cover art.jpgDoom (typeset as DOOM in official documents)[1] is a 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having pioneered the now-ubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.
In Doom, players assume the role of an unnamed space marine, who became popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.[2] With one third of the game, nine levels, distributed as shareware, Doom was played by an estimated 15–20 million people[3] within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture. In addition to popularizing the FPS genre, it pioneered immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as "WADs". As a sign of its effect on the industry, first-person shooter games from the genre's boom in the 1990s, helped in no small part by the game's release, became known simply as "Doom clones". Its graphic violence, as well as satanic imagery, made Doom the subject of considerable controversy.
The Doom franchise was later continued with the follow-up Doom II: Hell on Earth (1994) and numerous expansion packs, including Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC DOS, the games have later been ported to numerous other platforms. Once the game's source code was released in 1997, it spawned even more adaptations, as fans further ported the code to countless devices. The series started to lose mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the original. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using id Tech 4, with an associated 2005 Doom motion picture. Another release, simply titled Doom and powered by id Tech 6, was released in 2016 and focused on returning to fast paced action of the first two games.

                                     From Wikipedia, the free encyclopedia

Resident Evil (1996 video game)


Resident Evil 1 cover.pngResident Evil, known in Japan as Bio Hazard (バイオハザード Baio Hazādo?),[4] is a survival horror video game developed and released by Capcom originally for the PlayStation in 1996, and is the first game in the Resident Evil series. The game's plot follows Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.
It was conceived as a remake of Capcom's earlier horror game Sweet Home, Resident Evil became its own project with development led by Shinji Mikami. Mikami took gameplay design cues from the 1992 game Alone in the Dark as well as aesthetic design from The Shining (1980) for the scenery. Gameplay consists largely of third-person action with added emphasis on inventory management, exploration, and puzzle solving. Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds.
Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Microsoft Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms. A direct sequel titled Resident Evil 2 was released in 1998, and a prequel, Resident Evil Zero, was released in 2002.


                                          From Wikipedia, the free encyclopedia

The Legend of Zelda (video game)


Legend of zelda cover (with cartridge) gold.pngThe Legend of Zelda (Japanese: ゼルダの伝説 Hepburn: Zeruda no Densetsu?), subtitled The Hyrule Fantasy in its original Japanese release, is an action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka.[7] Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon.[8] During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and finding secrets along the way.[9][10]
The inaugural game of the The Legend of Zelda series, it was originally released in Japan as a launch title for the Family Computer Disk System peripheral in 1986.[11] More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, making the game the first home console title to include an internal battery for saving data.[12] This version was released in Japan in 1994 under the title The Legend of Zelda 1 (ゼルダの伝説1 Zeruda no Densetsu Wan?).[6] The game was ported to the GameCube[13] and Game Boy Advance,[6] and is available in emulated form via the Virtual Console on the Wii, Nintendo 3DS and Wii U.[14]
The Legend of Zelda was a bestseller for Nintendo, selling over 6.5 million copies. It is often featured in lists of games considered the greatest or most influential and is regarded as a spiritual forerunner of the role-playing video game genre. A solitary sequel, Zelda II: The Adventure of Link, was first released in Japan less than a year after its predecessor's debut. The game spawned several prequels and a number of spin-offs, establishing a series that has become one of Nintendo's most popular.

Saturday, July 16, 2016

Daytona USA (video game)


Daytona USA arcade flyer.jpgDaytona USA is a racing video game developed by Sega AM2 and released by Sega, with a limited release in 1993 followed by a full release in 1994.[3] One of the highest grossing arcade games of all time,[4] Daytona USA was Sega's first title to debut on the Sega Model 2 arcade board, and, at the time of its release, was considered the most visually detailed 3D racing game. Compared to the flat-shaded polygons of its predecessor, Virtua Racing, Daytona's 3D-world was fully texture-mapped, giving it a more realistic appearance. Daytona was one of the first video games to feature filtered, texture-mapped polygons, giving it the most detailed graphics yet seen in a video game up until that time.[3] In single-player mode, Daytona maintained a consistent 60fps (frames per second) rate, even with multiple opponents on screen, surpassing the motion smoothness of the only other racing game in a comparable graphical arena, Namco's Ridge Racer.
A slightly updated version of Daytona USA was re-released in arcades in 2010 as Sega Racing Classic.
On 12 October 2011 Sega announced that Daytona USA would be coming to Xbox Live and PlayStation Network. This also marked the return of the original name. The game saw its release on 25 October for PlayStation Network, and 26 October for Xbox Live Arcade.


                                                  From Wikipedia, the free encyclopedia

Grand Theft Auto: San Andreas


Grand Theft Auto: San Andreas is an open world action-adventure video game with role-playing elements developed by Rockstar North and published by Rockstar Games. It was released on 26 October 2004 for the PlayStation 2 console, and on 7 June 2005 for Microsoft Windows and Xbox. It is the seventh title in the Grand Theft Auto series, and the first main entry since 2002's Grand Theft Auto: Vice City. It was released on the same day as the handheld game Grand Theft Auto Advance.
GTASABOX.jpgGrand Theft Auto: San Andreas is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set within the fictional US state of San Andreas, which is heavily based on California and Nevada.[b] The state of San Andreas consists of three metropolitan cities: Los Santos, based on Los Angeles; San Fierro, based on San Francisco; and Las Venturas, based on Las Vegas. The single-player story follows Carl "CJ" Johnson, who returns home to Los Santos from Liberty City after his mother's murder. CJ finds his old friends and family in disarray, and over the course of the game he attempts to re-establish his old gang, clashes with corrupt cops, and gradually unravels the truth behind his mother's murder. The plot is based on multiple real-life events in Los Angeles, including the rivalry between the Bloods, Crips, and Hispanic street gangs, the 1980s crack epidemic, the LAPD Rampart scandal, and the 1992 Los Angeles riots.


                                                                                     From Wikipedia, the free encyclopedia

R-Type

R-Type arcadeflyer.pngR-Type (アール・タイプ Āru Taipu?) is a side scrolling shoot-em-up arcade game produced by Irem in 1987. The player controls a space fighter named the R-9 to defend humanity against a mysterious powerful alien life-form known as the "Bydo".


                From Wikipedia, the free encyclopedia
            

Double Dragon


Double Dragon (ダブルドラゴン Daburu Doragon?)[4] is a 1987 beat 'em up video game developed by Technōs Japan and distributed in North America and Europe by Taito. The game is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (released outside Japan by Taito as Renegade), but introduced several additions such as two-player cooperative gameplay and the ability to arm oneself with an enemy's weapon after disarming them. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs, as well as inspiring other companies in creating their own beat 'em ups.
Ddragon chirashi.jpgOriginally an arcade game, home versions were released for the Nintendo Entertainment System, Sega Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Genesis/Mega Drive and Atari Lynx, among other platforms during the series's height of popularity. A remake titled Double Dragon Advance was released for the Game Boy Advance in 2003. The NES version was re-released for the Wii's Virtual Console in North America on April 28, 2008 at a cost of 500 Wii Points.[5] Nintendo also released the Game Boy version on the Nintendo 3DS Virtual Console in 2011.

          From Wikipedia, the free encyclopedia
              

Friday, July 15, 2016

List of best-selling video games

From Wikipedia, the free encyclopedia
"List of best-selling computer games" redirects here. For other uses, see List of best-selling PC games.
Vg icon.svg
Part of a series on:
Video games
This is a list of video games that have sold or shipped at least one million copies on a single platform (unless otherwise noted).

Contents

All platforms

Multi-platform

Games across all platforms that have sold at least 15 million copies, across multiple platforms[n 1]
Title Release year System(s) Copies sold /
Paid downloads
Tetris 1984 Mobile, iOS, BlackBerry OS, PlayStation Portable, Windows Phone, Android, PlayStation 3, Nintendo Entertainment System, Game Boy 495 million[1]
Minecraft 2009[n 2] Windows, OS X, Linux, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Mobile, Java applet, Android, iOS, Windows Phone, Amazon Fire TV, Raspberry Pi, PlayStation Vita, Wii U 106.86 million[2]
Wii Sports 2006 Wii 82.78 million[3]
Grand Theft Auto V 2013 PlayStation 3, Xbox 360, PlayStation 4, Xbox One, Windows 65 million[4]
Super Mario Bros. 1985 Nintendo Entertainment System, Super Nintendo Entertainment System 55.75 million[5][6][7]
Mario Kart Wii 2008 Wii 36.38 million[8]
Tetris 1989 Game Boy 35 million[9]
Wii Sports Resort 2009 Wii 32.80 million[3]
New Super Mario Bros. 2006 Nintendo DS 30.79 million[10]
Diablo III 2012 Microsoft Windows, OS X, Xbox 360, PlayStation 3, Xbox One, PlayStation 4 30 million[11][n 3]
New Super Mario Bros. Wii 2009 Wii 29.32 million[3]
Wii Play 2006 Wii 28.02 million[3]
Grand Theft Auto: San Andreas 2004 PlayStation 2, Microsoft Windows, Xbox, Mac OS X, Xbox 360 27.5 million[12]
Call of Duty: Modern Warfare 3 2011 Microsoft Windows, Xbox 360, PlayStation 3, Wii 26.5 million[13]
Call of Duty: Black Ops 2010 Microsoft Windows, Xbox 360, PlayStation 3, Wii 26.2 million[13]
Grand Theft Auto IV 2008 PlayStation 3, Xbox 360, Microsoft Windows 25 million[14]
Call of Duty: Black Ops II 2012 Windows, Xbox 360, PlayStation 3, Wii U 24.2 million[13]
Kinect Adventures! 2010 Xbox 360 24 million[15]
Nintendogs 2005 Nintendo DS 23.96 million[10]
Pokémon Red, Blue, and Green 1996 Game Boy 23.64 million[16][17][18]
Mario Kart DS 2005 Nintendo DS 23.59 million[10]
Pokémon Gold and Silver 1999 Game Boy, Game Boy Color 23 million[19]
Wii Fit 2007 Wii 22.67 million[3]
Call of Duty: Modern Warfare 2 2009 Microsoft Windows, Xbox 360, PlayStation 3 22-29 million[13][20][21]
Wii Fit Plus 2009 Wii 21.11 million[3]
Super Mario World 1990 Super Nintendo Entertainment System 20.6 million[5][22]
Battlefield 3 2011 Microsoft Windows, Xbox 360, PlayStation 3 20 million[23]
The Elder Scrolls V: Skyrim 2011 Microsoft Windows, PlayStation 3, Xbox 360 20 million[24]
Grand Theft Auto: Vice City 2002 Windows, Xbox, PlayStation 2 20 million[25]
The Sims 2 2004 Windows, OS X 20 million[26]
Brain Age 2005 Nintendo DS 19.01 million[10]
Call of Duty: Ghosts 2013 Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U 19 million[27]
Super Mario Land 1989 Game Boy 18.06 million[5]
Pokémon Diamond and Pearl 2006 Nintendo DS 17.63 million[10]
Grand Theft Auto III 2001 Windows, Xbox, PlayStation 2 17.33 million[25]
Super Mario Bros. 3 1988 Nintendo Entertainment System 17 million[28]
Pokémon Ruby and Sapphire 2002 Game Boy Advance 16.22 million
Need for Speed: Most Wanted 2005 PlayStation 2, Xbox, Xbox 360, GameCube, Windows, Game Boy Advance, Nintendo DS 16 million[29]
The Sims 2000 Windows, Mac OS 16 million[30]
Call of Duty 4: Modern Warfare 2007 Windows, Xbox 360, Mac OS X, PlayStation 3, Wii 15.7 million[13]
Call of Duty: World at War 2008 Windows, Xbox 360, PlayStation 3, Wii 15.7 million[13]
Pokémon Black and White 2010 Nintendo DS 15.6 million[10]
Lemmings 1991 Amiga, various 15 million[31]
Sonic the Hedgehog 1991 Sega Mega Drive/Genesis 15 million[32]

Single-platform

Games across all platforms that have sold at least 15 million copies, on individual platforms
Title Release year System(s) Copies sold /
Paid downloads
Wii Sports 2006 Wii 82.69 million[3]
Super Mario Bros. 1985 Nintendo Entertainment System 40.24 million[5]
Mario Kart Wii 2008 Wii 36.38 million[8]
Tetris 1989 Game Boy 35 million[9]
Wii Sports Resort 2009 Wii 32.80 million[3]
New Super Mario Bros. 2006 Nintendo DS 30.79 million[10]
Minecraft: Pocket Edition 2011 Mobile, Android, iOS, Windows Phone, Amazon Fire TV, Raspberry Pi 30 million[33]
New Super Mario Bros. Wii 2009 Wii 29.32 million[3]
Wii Play 2006 Wii 28.02 million[3]
Kinect Adventures! 2010 Xbox 360 24 million[15]
Nintendogs 2005 Nintendo DS 23.96 million[10]
Pokémon Red, Blue, and Green 1996 Game Boy 23.64 million[16][17][18]
Mario Kart DS 2005 Nintendo DS 23.59 million[10]
Pokémon Gold and Silver 1999 Game Boy / Game Boy Color 23 million[19]
Minecraft 2009 Windows, OS X, Linux, Java applet 22.73 million[34]
Wii Fit 2007 Wii 22.67 million[3]
Wii Fit Plus 2009 Wii 21.11 million[3]
Super Mario World 1990 Super Nintendo Entertainment System 20.6 million[5][22]
The Sims 2 2004 Windows, OS X 20 million[26]
Brain Age 2005 Nintendo DS 19.01 million[10]
Super Mario Land 1989 Game Boy 18.06 million[5]
Super Mario Bros. 3 1988 Nintendo Entertainment System 17 million[28]
Pokémon Diamond and Pearl 2006 Nintendo DS 17.63 million[10]
Grand Theft Auto: San Andreas 2004 PlayStation 2 17.33 million[25]
Pokémon Ruby and Sapphire 2002 Game Boy Advance 16.22 million
The Sims 2000 Windows, Mac OS 16 million[30]
Pokémon Black and White 2010 Nintendo DS 15.60 million[10]
Sonic the Hedgehog 1991 Sega Mega Drive/Genesis 15 million[32]

Consoles

Bundled games

Games that were bundled for a significant portion of their shelf life and have sold or shipped at least ten million copies
Title Copies sold
Wii Sports Wii – 82.54 million,[35] packaged with system in all regions except Japan
Super Mario Bros. NES – 40.24 million[5][36]
Tetris Game Boy – 35 million[9]
Kinect Adventures! Xbox 360 - 24 million, pack-in game with Kinect[37]
Super Mario World SNES – 20.6 million[5][22]
Sonic the Hedgehog Sega Mega Drive/Genesis - 15 million[38]

Atari

Atari 2600


Atari 2600 games that have sold or shipped at least one million copies
Title Release year Copies sold Comments
Pac-Man 1980 7 million[39][40] Best-selling home video game up until that time.[41]
Pitfall! 1982 4 million[42][43]
Asteroids 1981 3.8 million[44] Best-selling Atari 2600 game prior to Pac-Man.[44]
Missile Command 1980 2.5 million[45]
Space Invaders 1978 2 million[46] First game to sell a million cartridges.[47]
Demon Attack 1982 2 million[45]
E.T. the Extra-Terrestrial 1982 1.5 million[48]
Adventure 1979 1 million[43]
Atlantis 1982 1 million[42]
Cosmic Ark 1982 1 million[45]
Freeway 1981 1 million[49]
Kaboom! 1981 1 million[50]
Laser Blast 1981 1 million[49]
Megamania 1982 1 million[42]
Raiders of the Lost Ark 1982 1 million[51]
River Raid 1982 1 million[50]
Yars' Revenge 1982 1 million[51]

Coleco

ColecoVision


ColecoVision games that have sold or shipped at least one million copies
Title Release Year Copies sold
Donkey Kong 1981 2 million[52]

Mattel

Intellivision


Intellivision games that have sold or shipped at least one million copies
Title Release Year Copies sold
Las Vegas Poker & Blackjack 1979 2 million[53][54]
Astrosmash 1981 1 million[53][55]
Major League Baseball 1980 1 million[53][56]
NFL Football 1979 1 million[53]
Space Armada 1981 1 million[53]
Space Battle 1980 1 million[53]

Microsoft

Xbox


Xbox games that have sold or shipped at least one million copies
Title Release Year Copies sold
Halo 2 2004 8 million[57]
Halo: Combat Evolved 2001 5 million[58]
Fable 2004 3 million[59]
Tom Clancy's Splinter Cell 2002 3 million[60][61][62]
Project Gotham Racing 2001 2.5 million[63]
Grand Theft Auto Double Pack 2003 1.7 million[17][62][64]
Star Wars: Knights of the Old Republic 2003 1.58 million[17][64]
Counter-Strike 2004 1.5 million[65][66]
Grand Theft Auto: San Andreas 2005 1.46 million[17][67]
Need for Speed: Underground 2 2005 1.44 million[17][67]
Madden NFL 2005 2004 1.42 million[17]
Madden NFL 06 2005 1.41 million[17]
Call of Duty 2: Big Red One 2005 1.39 million[17]
ESPN NFL 2K5 2004 1.38 million[17]
The Elder Scrolls III: Morrowind 2002 1.36 million[17]
Dead or Alive 3 2001 1.28 million[17][62]
Star Wars: Battlefront 2004 1.22 million[17][64]
Star Wars: Battlefront II 2005 1.13 million[17][64]
Tom Clancy's Ghost Recon 2001 1.13 million[17][62]
Need for Speed: Underground 2004 1.1 million[17][64]

Xbox 360

Vg icon.svg
Part of a series on:
Video games
This is a list of Xbox 360 video games that have sold or shipped at least one million copies, sorted in order of copies sold. Some games may have also been released on platforms other than the Xbox 360, in which case only the sales figures from the Xbox 360 versions are counted. There are also some games not listed that were included in bundle packs with the Kinect.

Xbox 360 Elite and Xbox 360 S consoles.
Xbox 360 games which have sold or shipped one million copies
Title Total copies sold Sales breakdown Release date Genre Developer Publisher
Kinect Adventures! 24 million[a][68] N/A
  • NA November 4, 2010
  • EU November 10, 2010
  • AUS November 18, 2010
Sports Good Science Studio Microsoft Studios
Grand Theft Auto V 17.79 million[69] N/A
  • WW September 17, 2013
Sandbox game Rockstar North Rockstar Games
Halo 3 14.5 million[70] N/A
  • NA September 25, 2007
  • AUS September 25, 2007
  • EU September 26, 2007
First-person shooter Bungie Microsoft
Minecraft: Xbox 360 Edition 13 million[c][71] N/A Sandbox game Mojang/4J Studios Microsoft
Call of Duty: Black Ops 12 million[73] N/A
  • JP November 18, 2010(Sub)
  • JP December 16, 2010(Dub)
First-person shooter Treyarch Activision
Halo 4 9.41 million
  • 6.44 million in the US
  • 2.22 million in the UK
  • 0.04 million in Japan
  • 0.70 million on other regions
November 6, 2012
  • JP November 8. 2012
First-person shooter 343 Industries Microsoft Studios
Call of Duty: Modern Warfare 2 7.562 million November 10, 2009
  • JP December 10, 2009
First-person shooter Infinity Ward Activision
Gears of War 5 million[b][77] N/A
  • NA November 7, 2006
  • EU November 17, 2006
  • AUS November 23, 2006
  • JP January 18, 2007
Third-person shooter Epic Games Microsoft
Gears of War 2 5 million[78] N/A
  • JP July 30, 2009
Third-person shooter Epic Games Microsoft
  • ^ a: As of February 12, 2013, the Kinect sensor has sold 24 million units,[68] each of which is bundled with a copy of Kinect Adventures.
  • ^ b: Gears of War sales may include PC version
  • ^ c: Xbox Live Arcade game
Total Xbox 360 games sold as of December 2009: 353.8 million.[80]

Xbox One


Xbox One
Xbox One games which have sold or shipped at least one million copies [edit]
Title Total copies sold Sales Breakdown Release date Genre Developer Publisher
Halo 5: Guardians 5 million[81] N/A
  • WW October 27, 2015
First-person shooter 343 Industries Microsoft Studios
Dead Rising 3 1.9 million[82] N/A
  • NA November 22, 2013
  • PAL November 22, 2013
Action-adventure, Survival horror Capcom Vancouver Microsoft Studios
Forza Motorsport 5 1 million[83] N/A
  • NA November 22, 2013
  • PAL November 22, 2013
Racing Game Turn 10 Studios Microsoft Studios
Forza Motorsport 6 1 million[84] N/A
  • NA September 15, 2015
  • JP September 17, 2015
  • EU September 18, 2015
Racing Game Turn 10 Studios Microsoft Studios
Gears of War: Ultimate Edition 1 million[84] N/A
  • NA August 25, 2015
  • AUS August 25, 2015
  • EU August 28, 2015
Third-person shooter The Coalition Microsoft Studios
Rise of the Tomb Raider 1 million[84] N/A
  • NA November 10, 2015
  • AUS November 10, 2015
  • EU November 13, 2015
Action-adventure Crystal Dynamics Square Enix
Total Xbox One games sold as of June 28, 2014: 9.8 million retail games.[citation needed]

Nintendo

Total games Nintendo has sold as of March 31, 2014: 4.22 billion.[85]

Nintendo Entertainment System


Nintendo Entertainment System games that have sold or shipped at least two million copies [edit]
Title Release year Copies sold
Super Mario Bros. 1985 40.24 million[36][5]
Duck Hunt 1984 28 million[citation needed]
Super Mario Bros. 3 1988 18 million[86]
Super Mario Bros. 2 1988 10 million[87]
Tetris 1989 8 million;[88] 1.81 million in Japan[16]
The Legend of Zelda 1986 6.51 million[89]
Zelda II: The Adventure of Link 1987 4.38 million[89]
Teenage Mutant Ninja Turtles 1989 4 million[90]
Dragon Warrior III 1988 3.8 million in Japan[16]
Dragon Warrior IV 1990 3.1 million in Japan[16]
Metroid 1986 2.73 million[91]
Golf 1984 2.46 million in Japan[16]
Dragon Warrior II 1987 2.4 million in Japan[16][92]
Baseball 1983 2.35 million in Japan[16]
R.C. Pro-Am 1988 2.3 million[93]
Mahjong 1983 2.13 million in Japan[16]
Family Stadium 1986 2.05 million in Japan[16]
Punch-Out!! 1987 2 million[94]

Super Nintendo Entertainment System


North American Super Nintendo Entertainment System
Super Nintendo Entertainment System games that have sold or shipped at least four million copies [edit]
Title Release year Copies sold
Super Mario World 1990 20.6 million[22][5]
Donkey Kong Country 1994 9 million[95]
Super Mario Kart 1992 8.76 million[96]
Street Fighter II: The World Warrior 1992 6.3 million[97]
The Legend of Zelda: A Link to the Past 1991 4.61 million[89]
Donkey Kong Country 2: Diddy's Kong Quest 1995 5 million approximately: 2.21 million in Japan,[16] 2.16 million in US[17]
Street Fighter II Turbo: Hyper Fighting 1993 4.1 million[97]
Star Fox 1993 4 million[98]
Super Mario World 2: Yoshi's Island 1995 4 million[22]
Total Super Nintendo Entertainment System games sold as of December 31, 2009: 379.06 million.[99]

Nintendo 64


Nintendo 64
Nintendo 64 games at least one million copies sold or shipped [edit]
Year Title Copies
1996 Super Mario 64 11.89 million[100][5]
1996 Mario Kart 64 9.87 million[101]
1997 GoldenEye 007 8.09 million[102][103]
1998 The Legend of Zelda: Ocarina of Time 7.6 million[89]
1999 Super Smash Bros. 5.55 million[104]
1997 Diddy Kong Racing 4.43 million approximately: 3.78 million in US and PAL,[105] 653,928 in Japan[106]
1999 Pokémon Stadium 3.97 million approximately: 3.16 million in US,[17] 710,765 in Japan,[106] 100,000 in UK[64]
1999 Donkey Kong 64 3.77 million approximately: 2.67 million in US,[17] 1.1 million in Japan[16]
2000 The Legend of Zelda: Majora's Mask 3.36 million[89]
1997 Star Fox 64 3.32 million approximately: 2.76 million in US,[17] 565,222 in Japan[106]
2000 Banjo-Tooie 3 million[107]
1999 Pokémon Snap 2.72 million approximately: 2.22 million in US,[17] 498,155 in Japan[106]
2000 Perfect Dark 2.52 million[108]
1998 WCW/nWo Revenge 2.38 million in US[17]
1999 Mario Party 2 2.33 million approximately: 1.26 million in US,[17] 1.07 million in Japan[16]
1998 Banjo-Kazooie 2.20 million approximately: 1.8 million in US,[17] 400,000 in Japan[106]
2000 Pokémon Stadium 2 2.15 million approximately: 1.14 million in Japan,[16] 1.01 million in US[17]
2000 Tony Hawk's Pro Skater 2.11 million in US[17]
1996 Wave Race 64 2.1 million approximately: 1.95 million in US,[17] 154,682 in Japan[106]
1996 Star Wars: Shadows of the Empire 2.008 million approximately: 1.98 million in US,[17] 28,038 in Japan[106]
1997 Yoshi's Story 1.95 million approximately: 1.1 million in US,[17] 852,846 in Japan[106]
1998 Mario Party 1.94 million approximately: 1.23 million in US,[17] 714,358 in Japan[106]
1999 Star Wars Episode I: Racer 1.80 million approximately: 1.71 million in US,[17] 87,826 in Japan[106]
2000 Mario Tennis 1.77 million approximately, 1.1 million in Japan,[16] 669,958 in US[109]
1996 Cruis'n USA 1.74 million in US[17]
1997 WCW vs. nWo: World Tour 1.69 million in US[17]
2000 Mario Party 3 1.64 million approximately, 1.02 million in Japan,[16] 624,468 in US[109]
1998 Star Wars: Rogue Squadron 1.634 million approximately: 1.59 million in US,[17] 44,337 in Japan[106]
2000 Kirby 64: The Crystal Shards 1.61 million approximately: 1.07 million in Japan,[16] 541,600 in US[109]
2000 The World Is Not Enough 1.55 million in US[17]
2000 WWF No Mercy 1.5 million in US[17]
1999 WWF WrestleMania 2000 1.48 million in US[17]
1998 Hey You, Pikachu! 1.47 million approximately, 744,870 in Japan, 721,720 in US[109]
1999 Namco Museum 64 1.45 million in US[17]
1998 Turok 2: Seeds of Evil 1.40 million approximately: 1.14 million in US,[17] 13,683 in Japan;[106] 1.4 million shipped[110]
1998 1080° Snowboarding 1.25 million approximately: 1.23 million in US,[17] 23,908 in Japan[106]
1997 Turok: Dinosaur Hunter 1.2 million[111]
1998 Kobe Bryant in NBA Courtside 1.19 million[112][111]
1996 Pilotwings 64 1.12 million[113]
1999 Mario Golf 1.005 million approximately: 534,283 in US, 470,779 in Japan[109]
<onlyinclude>Total Nintendo 64 games sold as of December 31, 2009: 224.97 million.[99]

Nintendo GameCube


GameCube video games that have sold or shipped at least one million copies [edit]
Title Release year Copies sold
Super Smash Bros. Melee 2001 7.09 million[114]
Mario Kart: Double Dash‼ 2003 7 million approximately[115]
Super Mario Sunshine 2002 6.31 million[115]
The Legend of Zelda: The Wind Waker 2002 3.07 million[116]
Luigi's Mansion 2001 3.6 million approximately: 2.19 million in US,[17] 348,918 in Japan,[117] 100,000 in UK[64]
Animal Crossing 2001 3.15 million approximately: 1.68 million in US,[17] 641,300 in Japan[117]
Metroid Prime 2002 2.82 million[118]
Sonic Adventure 2 Battle 2001 2.56 million approximately: 1.44 million in US,[17] 192,186 in Japan,[117] 100,000 in UK[64]
Pokémon Colosseum 2003 2.54 million approximately: 1.15 million in US,[17] 656,270 in Japan[117]
Mario Party 4 2002 2.47 million approximately: 1.1 million in US,[17] 902,827 in Japan[117]
Paper Mario: The Thousand-Year Door 2004 2.25 million approximately: 1.23 million in US,[17] 409,600 in Japan[117]
Mario Party 5 2003 2.08 million approximately: 807,331 in US,[119] 697,462 in Japan[117]
Sonic Mega Collection 2002 2.05 million approximately: 1.38 million in US,[17] 72,967 in Japan[117]
Star Wars Rogue Squadron II: Rogue Leader 2001 1.9 million[citation needed]
Star Fox Adventures 2002 1.87 million approximately: 800,000 in US,[120] 259,069 in Japan[117]
Mario Party 7 2005 1.86 million approximately,[121]
Resident Evil 4 2005 1.69 million[97]
Mario Party 6 2004 1.65 million[122][123]
Pikmin 2001 1.63 million approximately: 680,000 in US,[124] 507,011 in Japan[117]
Kirby Air Ride 2003 1.62 million approximately: 750,000 in US,[125] 422,311 in Japan[117]
Super Mario Strikers 2005 1.61 million[121]
The Legend of Zelda: Twilight Princess 2006 1.59 million[126]
Mario Golf: Toadstool Tour 2003 1.53 million approximately: 1.03 million in US,[17] 192,802 in Japan[117]
Super Monkey Ball 2 2002 1.52 million[citation needed]
Soulcalibur II 2002 1.5 million: 1 million in US,[17] 99,256 in Japan[117]
Sonic Heroes 2003 1.46 million[127]
Super Monkey Ball 2001 1.46 million[citation needed]
Resident Evil 2002 1.42 million[97]
Lego Star Wars: The Video Game 2005 1.41 million[citation needed]
Final Fantasy Crystal Chronicles 2003 1.38 million[citation needed]
Donkey Kong Jungle Beat 2004 1.34 million[citation needed]
Metroid Prime 2: Echoes 2004 1.33 million[citation needed]
Resident Evil Zero 2002 1.29 million[97]
Sonic Adventure DX: Director's Cut 2003 1.27 million[citation needed]
Pokémon XD: Gale of Darkness 2005 1.25 million[121]
Mario Power Tennis 2004 1.22 million[citation needed]
Need for Speed: Underground 2003 1.21 million[citation needed]
Pikmin 2 2004 1.2 million[citation needed]
Spider-Man 2002 1.19 million[citation needed]
Donkey Konga 2004 1.15 million[citation needed]
Need for Speed: Underground 2 2004 1.14 million[citation needed]
Star Fox: Assault 2004 1.08 million[citation needed]
Naruto: Clash of Ninja 2 2003 1.04 million[citation needed]
Shrek 2 2004 1.02 million[citation needed]
As of December 31, 2009, 208.57 million copies of GameCube video games have been sold.[99]

Wii


Wii
Nintendo Wii games which have sold or shipped at least five million copies [edit]
Title Total copies sold Sales breakdown Release date Genre Developer Publisher
Wii Sports 82.69 million[35][b] N/A
  • NA November 19, 2006
  • JP December 2, 2006
  • AUS December 7, 2006
  • EU December 8, 2006
Sports Nintendo EAD (Group 2) Nintendo
Mario Kart Wii 36.38 million[35][128][a][b] N/A
  • EU April 11, 2008
  • AUS April 24, 2008
  • NA April 27, 2008
  • SK April 30, 2009
Racing Nintendo EAD (Group 1) Nintendo
Wii Sports Resort 32.8 million[35][a][b] N/A Sports Nintendo EAD (Group 2) Nintendo
New Super Mario Bros. Wii 29.32 million[35][b] N/A Platform Nintendo EAD (Group 4) Nintendo
Wii Play 28.02 million[35][a] N/A
  • JP December 2, 2006
  • EU December 8, 2006
  • NA February 12, 2007

Nintendo EAD (Group 2) Nintendo
Wii Fit 22.67 million[35][a] N/A Fitness Nintendo EAD (Group 5) Nintendo
Wii Fit Plus 21.11 million[35][142] N/A Fitness Nintendo EAD (Group 5) Nintendo
Super Smash Bros. Brawl 12.77 million[35] N/A
  • JP January 31, 2008
  • NA March 9, 2008
  • AUS June 26, 2008
Fighting, action, platform Ad hoc development team Nintendo
Super Mario Galaxy 12.5 million[35] N/A
  • JP November 1, 2007
  • NA November 12, 2007
  • EU November 16, 2007[148]
  • AUS November 29, 2007
Platform Nintendo EAD (Group 1) Nintendo
Mario Party 8 8.85 million[149] N/A
  • NA May 29, 2007
  • EU June 22, 2007
  • UK July 13, 2007
  • JP July 26, 2007
Party Hudson Soft Nintendo
Wii Party 7.94 million[142] N/A
  • JP July 8, 2010
  • NA October 3, 2010
  • EU October 8, 2010

Nd Cube, Nintendo SPD (Group 4) Nintendo
Super Mario Galaxy 2 7.67 million[151] N/A Platform Nintendo EAD (Group 1) Nintendo
The Legend of Zelda: Twilight Princess 7.26 million[156] N/A
  • NA November 19, 2006
  • JP December 2, 2006
  • AUS December 7, 2006
  • EU December 8, 2006
Action-adventure Nintendo EAD (Group 3) Nintendo
Mario & Sonic at the Olympic Games 7.09 million[157] N/A
  • NA November 6, 2007
  • AUS / JP November 22, 2007
  • EU November 23, 2007
Sports Sega Sports R&D
Donkey Kong Country Returns 6.53 million[151] N/A
  • NA November 21, 2010
  • AUS December 2, 2010
  • EU December 3, 2010
  • JP December 9, 2010
Platform Retro Studios, Nintendo Nintendo
Link's Crossbow Training 5.79 million[158][a] N/A Shooter Nintendo EAD (Group 3) Nintendo
Just Dance 2 5 million[163] N/A
  • NA October 12, 2010
  • EU October 14, 2010

Ubisoft Paris Ubisoft
  • ^ a: Bundled with a popular accessory (e.g. additional Wii-mote, MotionPlus, Wii Zapper, Wii Wheel).
  • ^ b: Bundled with a version of the console. The white console was commonly bundled with Wii Sports at launch; since the release of MotionPlus, the Wii Sports bundle with either the white or black console also includes Wii Sports Resort. In addition, since the launch of the corresponding games, the white console has been commonly bundled with Mario Kart Wii (and the Wii Wheel), and the black console has been commonly bundled with New Super Mario Bros. Wii.
Total Wii games sold as of March 31, 2014: 895.22 million.[85]
Total Virtual Console games sold as of December 31, 2007: over 10 million[164]

Wii U


Nintendo Wii U games which have sold or shipped at least one million copies [edit]
Title Total copies sold Sales Breakdown Release date Genre Developer Publisher
Mario Kart 8[165] 7.5 million[166] 1.05 million in Japan[167] 4.07 million overseas[167]
  • JP May 29, 2014
  • AUS May 31, 2014
  • EU / NA May 30, 2014
Racing Nintendo EAD Group No. 1 Nintendo
New Super Mario Bros. U[168] 5.19 million[166] N/A
  • NA November 18, 2012
  • PAL November 30, 2012
  • JP December 8, 2012
Platform Nintendo EAD Nintendo
Nintendo Land[169] 5.07 million[166] N/A
  • NA November 18, 2012
  • PAL November 30, 2012
  • JP December 8, 2012
Party Nintendo EAD Group No. 2 Nintendo
Super Mario 3D World 4.82 million[166] N/A
  • JP November 21, 2013
  • NA November 22, 2013
  • EU November 29, 2013
  • AUS November 30, 2013
Platform Nintendo EAD
1-UP Studio
Nintendo
Super Smash Bros. for Wii U 4.8 million[166] 0.64 million in Japan[167] 2.75 million overseas[167]
  • NA November 21, 2014
  • EU November 28, 2014
  • JP December 6, 2014
Fighting Sora Ltd.
Bandai Namco Entertainment
Nintendo
Splatoon 4.27 million[166] 1.37 million in Japan[166] 2.70 million overseas[166]
  • JP May 28, 2015
  • AUS May 30, 2015
  • NA/EU May 29, 2015
Third-person shooter Nintendo EAD Nintendo
Super Mario Maker 3.52 million[166] 0.88 million in Japan[166] 2.46 million overseas[166]
  • NA September 11, 2015
  • EU September 11, 2015
  • AUS September 12, 2015
  • JP September 10, 2015
Level editor, Platform Nintendo EAD Nintendo
New Super Luigi U 2.49 million[166] 0.14 million in Japan[170] 1.62 million overseas[170] DLC
  • WW June 20, 2013
Retail
  • JP July 13, 2013
  • EU July 26, 2013
  • AUS July 27, 2013
  • NA August 25, 2013
Platform Nintendo EAD Nintendo
Mario Party 10 1.76 million[166] N/A
  • NA March 20, 2015
  • EU March 20, 2015
  • AUS March 21, 2015
  • JP March 12, 2015
Party Nd Cube
Nintendo SPD
Nintendo
The Legend of Zelda: The Wind Waker HD 1.72 million[166] N/A Digital
  • NA September 20, 2013
Retail
  • JP September 26, 2013
  • AUS October 5, 2013
  • EU / NA October 4, 2013
Action-adventure Nintendo EAD Group No. 3 Nintendo
Wii Party U 1.58 million[166] 0.81 million in Japan[170] 0.54 million overseas[170]
  • NA October 25, 2013
  • EU October 25, 2013
  • AUS October 26, 2013
  • JP October 31, 2013
Party Nd Cube
Nintendo SPD
Nintendo
Yoshi's Woolly World 1.37 million[171] N/A
  • JP July 16, 2015
  • NA October 16, 2015
  • EU June 26, 2015
  • AUS June 25, 2015
Platform Good-Feel Nintendo
Hyrule Warriors 1 million[172] N/A
  • JP August 14, 2014
  • NA September 26, 2014
  • EU September 19, 2014
  • AUS September 20, 2014
Action, hack and slash Omega Force
Team Ninja
Total Wii U games sold as of March 31, 2016: 84.04 million[173]

Game Boy and Game Boy Color


Original Game Boy












Game Boy and Game Boy Color games that have sold or shipped at least one million copies [edit]
Title Copies sold
Tetris 35 million[9]
Pokémon Red and Blue 23.64 million approximately: 10.23 million in Japan,[16] 9.85 million in US,[17] 3.56 million in UK[citation needed]
  • Pokémon Red (4.83 million in US,[17] 300,000 in UK)[18]
  • Pokémon Blue (5.02 million in US,[17] 300,000 in UK)[18]
Pokémon Gold and Silver 23 million;[174] 7.6 million in the US,[17] over 7 million in Japan,[175] 600,000 in the UK[18]
  • Pokémon Gold (at least 7.45 million: 3.75 million in the US,[17] 3.4 million in Japan,[16] 300,000 in the UK)[18]
  • Pokémon Silver (at least 7.66 million: 3.85 million in the US,[17] 3.51 million in Japan,[16] 300,000 in the UK)[18]
Super Mario Land 18.06 million[176][5]
Super Mario Land 2: 6 Golden Coins 11.09 million[5][177]
Pokémon Yellow 8.86 million approximately: 5.1 million in US,[17] 3.16 million in Japan,[16] 600,000 in UK[178]
The Legend of Zelda: Link's Awakening 6.05 million approximately: 3.83 million,[89] 2.22 million for the DX version[89]
Kirby's Dream Land 5.13 million
The Legend of Zelda: Oracle of Ages 3.965 million[89]
The Legend of Zelda: Oracle of Seasons 3.964 million[89]
Pokémon Crystal 3.85 million approximately: 2.1 million in Japan,[16] 1.65 million in US,[17] 100,000 in UK[64]
Pokémon Trading Card Game 3 million approximately: 1.51 million in US,[17] 1.39 million in Japan,[16] 100,000 in UK[64]
Super Mario Bros. Deluxe 2.8 million in US[17]
Yu-Gi-Oh Duel Monsters 4: Battle of the Powerful Duelists 2.5 million in Japan[16]
Dragon Warrior Monsters 2.41 million approximately; 2.35 million in Japan,[16][92] 60,000 in the US[179]
Kirby's Dream Land 2 2.36 million
Dr. Mario 2.08 million in Japan[16]
Yu-Gi-Oh! Duel Monsters 1.6 million in Japan[16]
Dragon Warrior Monsters 2 1.593 million in Japan[92][180]
Wario Land: Super Mario Land 3 1.59 million in Japan[16]
Tamagotchi 1.45 million in Japan[16]
Tamagotchi 2 1.45 million in Japan[16]
Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories 1.45 million in Japan[16]
DuckTales 1.43 million[97]
Yakuman 1.28 million in Japan[16]
Pokémon Pinball 1.22 million approximately: 1.02 million in Japan,[16] 200,000 in UK[67]
Kirby's Pinball 1.12 million in Japan[16]
The Final Fantasy Legend 1.1 million in Japan;[16] 1.37 million shipped[92]
Mahjong 1.1 million in Japan[16]
Donkey Kong Country 1.08 million in Japan[16]
Yu-Gi-Oh! Duel Monsters III: Tri-Holygod Advent 1 million[181]
Total Game Boy and Game Boy Color games sold as of December 31, 2009: 501.11 million.[99]

Game Boy Advance


Game Boy Advance SP










Game Boy Advance games that have sold or shipped at least two million copies [edit]
Title Copies sold Sales breakdown
Pokémon Ruby and Sapphire 16.22 million[182] N/A
Pokémon FireRed and LeafGreen 11.82 million N/A
Pokémon Emerald 6.32 million[183] N/A
Mario Kart: Super Circuit 5.91 million[184] N/A
Super Mario World: Super Mario Advance 2 4.179 million
(approximately)
Super Mario Advance 3.938 million
(approximately)
Super Mario Advance 4: Super Mario Bros. 3 3.698 million
(approximately)
Namco Museum 2.96 million 2.96 million in US[17]
Pokémon Pinball: Ruby & Sapphire 2.5 million[186] N/A
Pokémon Mystery Dungeon: Red Rescue Team 2.2 million[183] N/A
Yoshi's Island: Super Mario Advance 3 2.196 million
(approximately)
Kirby: Nightmare in Dreamland 2.1 million
(approximately)
  • 1.12 million in US[17]
  • 832,901 in Japan[185]
  • 150,453 in Europe
The Legend of Zelda: A Link to the Past and Four Swords 2.024 million
(approximately)
Total Game Boy Advance games sold as of March 31, 2009: 377.42 million.[187][188]

Nintendo DS


Nintendo DS

Nintendo DS Lite
Nintendo DS games which have sold or shipped at least five million copies [edit]
Title Total copies sold Sales breakdown Genre Release date Developer Publisher
New Super Mario Bros. 30.79 million[189] N/A Platform game May 15, 2006 Nintendo EAD (Group 4) Nintendo
Nintendogs (all versions) 24.67 million[189] N/A Pet-raising simulator April 21, 2005 Nintendo EAD (Group 1) Nintendo
Mario Kart DS 23.56 million[189] N/A Racing game November 15, 2005 Nintendo EAD (Group 1) Nintendo
Brain Age 20.13 million[189] N/A Puzzle, Educational May 19, 2005 Nintendo SPD Nintendo
Pokémon Diamond and Pearl 18.23 million[189] N/A Role-playing game September 28, 2006 Game Freak Nintendo, The Pokémon Company
Pokémon Black and White 15.58 million[189] N/A Role-playing game September 18, 2010 Game Freak Nintendo, The Pokémon Company
Brain Age 2 15.29 million[189] N/A Puzzle, Educational December 29, 2005 Nintendo SDD Nintendo
Pokémon HeartGold and SoulSilver 12.72 million[189] N/A Role-playing game September 12, 2009 Game Freak Nintendo, The Pokémon Company
Animal Crossing: Wild World 11.74 million[189] N/A Social simulation game November 23, 2005 Nintendo EAD (Group 2) Nintendo
Super Mario 64 DS 11.03 million[189] N/A Platform game November 21, 2004 Nintendo EAD Comprehensive Group Nintendo
Mario Party DS 8.90 million[190] N/A Party, Minigame November 8, 2007 Hudson Soft Nintendo
Pokémon Black 2 and White 2 7.97 million[191] N/A Role-playing game June 23, 2012 Game Freak Nintendo, The Pokémon Company
Pokémon Platinum 7.69 million[158] N/A Role-playing game September 13, 2008 Game Freak Nintendo, The Pokémon Company
Big Brain Academy 6.61 million[192] N/A Puzzle, Educational June 30, 2005 Nintendo EAD (Group 4) Nintendo
Total Nintendo DS games sold as of March 31, 2014: 943.98 million.[85]

Nintendo 3DS


Nintendo 3DS
Nintendo 3DS games which have sold or shipped at least one million copies [edit]
Title Total copies sold Sales Breakdown Release date Genre Developer Publisher
Pokémon X and Y 14.70 million[166] N/A
  • WW October 12, 2013
Role-playing Game Freak Nintendo
Mario Kart 7 13.26 million[166] N/A
  • JP December 1, 2011
  • EU December 2, 2011
  • AUS December 3, 2011
  • NA December 4, 2011
Racing Nintendo EAD and Retro Studios Nintendo
Pokémon Omega Ruby and Alpha Sapphire 11.84 million[166] N/A
  • JP November 21, 2014
  • NA November 21, 2014
  • EU November 28, 2014
  • AUS November 21, 2014
Role-playing Game Freak Nintendo
Super Mario 3D Land 10.73 million[166] 1.88 million in Japan[193] 3.85 million in US[194]
  • JP November 3, 2011
  • NA November 13, 2011
  • EU November 18, 2011
  • AUS November 24, 2011
Platform Nintendo EAD Nintendo
New Super Mario Bros. 2 10.25 million[166] N/A
  • JP July 28, 2012
  • EU August 17, 2012
  • AUS August 18, 2012
  • NA August 19, 2012
Platform Nintendo EAD Nintendo
Animal Crossing: New Leaf 10 million[166] N/A
  • JP November 8, 2012
  • NA June 9, 2013
  • EU June 14, 2013
  • AUS June 15, 2013
Life simulation Nintendo EAD Nintendo
Super Smash Bros. for Nintendo 3DS 8.12 million[166] N/A
  • JP September 13, 2014
  • NA October 3, 2014
  • EU October 3, 2014
  • AUS October 4, 2014
Fighting Sora Ltd. and Bandai Namco Entertainment Nintendo
Tomodachi Life 4.98 million[166] N/A
  • JP April 18, 2013
  • NA June 6, 2014
  • EU June 6, 2014
  • AUS June 7, 2014
Life simulation Nintendo SPD Nintendo
Luigi's Mansion: Dark Moon 4.82 million[166] 0.83 million in Japan 1.92 million overseas[195]
  • NA March 24, 2013
  • JP March 20, 2013
  • EU March 28, 2013
  • AUS March 28, 2013
Action-adventure Nintendo SPD and Next Level Games Nintendo
Monster Hunter 4 4.1 million[196] 4 million in Japan[197]
  • JP September 14, 2013
Action role-playing Capcom Capcom
The Legend of Zelda: Ocarina of Time 3D 4.04 million[166] 1 million in US[194] Action-adventure Nintendo EAD and Grezzo Nintendo
Monster Hunter 4 Ultimate 4 million[200] 2.7 million[196]in Japan 1 million overseas[201]
  • NA February 13, 2015
  • EU February 13, 2015
  • AUS February 14, 2015
  • JP October 11, 2014
Action role-playing Capcom Capcom
Nintendogs + Cats 3.96 million[166] N/A
  • JP February 26, 2011
  • NA March 27, 2011
  • EU March 25, 2011
Pet-raising simulation Nintendo EAD Nintendo
Monster Hunter X 3.2 million[202] 3.2 million in Japan
  • JP November 28, 2015
Action role-playing Capcom Capcom
Yo-Kai Watch 2: Ganso and Honke 3.1 million[203] 3.1 million in Japan
  • JP July 10, 2014
Role-playing Level-5 Level-5
Animal Crossing: Happy Home Designer 3.04 million[204] 1.45 million in Japan 1.48 million overseas
  • NA September 25, 2015
  • JP July 2, 2015
  • EU October 2, 2015
Life simulation Nintendo Nintendo
Yo-Kai Watch 2: Shin'uchi 2.61 million[205] 2.61 million in Japan
  • JP December 13, 2014
Role-playing Level-5 Level-5
The Legend of Zelda: A Link Between Worlds 2.51 million[170] 0.47 million in Japan[170] 2.04 million overseas[170]
  • NA November 22, 2013
  • EU November 22, 2013
  • AUS November 23, 2013
  • JP December 26, 2013
Action-adventure Nintendo EAD Nintendo
Monster Hunter 3 Ultimate 2.5 million[196] N/A
  • JP December 10, 2011
  • NA March 19, 2013
  • EU March 22, 2013
Action role-playing Capcom and Eighting Capcom
Paper Mario: Sticker Star 2.21 million[206] 0.54 million in Japan[207] 1.28 million overseas[207]
  • NA November 11, 2012
  • JP December 6, 2012
  • EU December 7, 2012
  • AUS December 8, 2012
Role-playing Nintendo SPD, Intelligent Systems and Vanpool Nintendo
Yo-Kai Watch Busters: Red Cat Team and White Dog Squad 2.2 million[208] 2.2 million in Japan
  • JP July 11, 2015
Role-playing Level-5 Nintendo
Mario & Luigi: Dream Team 2.08 million[170] 0.47 million in Japan[170] 1.61 million overseas[170]
  • EU July 12, 2013
  • AUS July 13, 2013
  • JP July 18, 2013
  • NA August 11, 2013
Role-playing AlphaDream and Good-Feel Nintendo
The Legend of Zelda: Majora's Mask 3D 2.03 million[209] N/A
  • NA February 13, 2015
  • EU February 13, 2015
  • JP February 14, 2015
  • AUS February 14, 2015
Action-adventure Nintendo EAD and Grezzo Nintendo
Fire Emblem Fates: Birthright and Conquest 1.84 million[210] N/A
  • JP June 25, 2015
  • NA February 19, 2016
  • EU May 20, 2016
  • AUS May 21, 2016
Tactical role-playing Intelligent Systems and Nintendo SPD Nintendo
Fire Emblem Awakening 1.79 million[211] N/A
  • JP April 19, 2012
  • NA February 4, 2013
  • EU April 19, 2013
  • AUS April 20, 2013
Tactical role-playing Intelligent Systems and Nintendo SPD Nintendo
Kirby: Triple Deluxe 1.78 million[209] N/A
  • NA May 2, 2014
  • EU May 16, 2014
  • JP January 11, 2014
Platform HAL Laboratory Nintendo
Donkey Kong Country Returns 3D 1.52 million[170] 0.37 million in Japan[170] 1.16 million overseas[170]
  • NA May 24, 2013
  • EU May 24, 2013
  • AUS May 25, 2013
  • JP June 13, 2013
Platform Retro Studios and Monster Games Nintendo
Puzzle & Dragons Z: Pazudora Z 1.5 million[212] N/A
  • JP December 12, 2013
Puzzle GungHo Online Entertainment GungHo Online Entertainment
Kingdom Hearts 3D: Dream Drop Distance 1.32 million[213] N/A
  • JP March 29, 2012
  • EU July 20, 2012
  • AUS July 26, 2012
  • NA July 31, 2012
Action role-playing Square Enix Square Enix
Yo-Kai Watch 1.29 million[214] 1.29 million in Japan
  • JP July 11, 2013
  • NA November 6, 2015
  • EU 2016
  • AUS 2016
Role-playing Level-5 Nintendo
Dragon Quest VII 1.23 million[215] 1.23 million in Japan
  • JP February 7, 2013
Role-playing Heartbeat and ArtePiazza Square Enix
Pokémon Super Mystery Dungeon 1.22 million[216] N/A
  • JP September 17, 2015
  • NA November 20, 2015
  • EU February 19, 2016
  • AUS February 20, 2016
Roguelike Spike Chunsoft Nintendo and The Pokémon Company
Lego City Undercover: The Chase Begins 1.2 million[170] 1.19 million overseas[170]
  • NA April 21, 2013
  • EU April 26, 2013
  • AUS April 27, 2013
  • JP March 5, 2015
Action-adventure TT Fusion Nintendo
Super Street Fighter IV: 3D Edition 1.2 million[196] N/A Fighting Capcom and Dimps Capcom
Kid Icarus: Uprising 1.18 million[218] N/A
  • NA March 23, 2012
  • JP March 22, 2012
  • EU March 23, 2012
  • AUS March 29, 2012
Third-person shooter, shoot 'em up Project Sora and Sora Ltd. Nintendo
The Legend of Zelda: Tri Force Heroes 1.14 million[219] N/A
  • NA October 23, 2015
  • JP October 22, 2015
  • EU October 23, 2015
  • AUS October 24, 2015
Action-adventure Nintendo and Grezzo Nintendo
Mario Party: Island Tour 1.14 million[170] 0.82 million overseas[170] 0.32 million in Japan[170]
  • NA November 22, 2013
  • EU January 17, 2014
  • AUS January 18, 2014
  • JP March 20, 2014
Party Nd Cube Nintendo
Mario Tennis Open 1.11 million[207] 0.34 million in Japan[207] 0.74 million overseas[207]
  • NA May 20, 2012
  • JP May 24, 2012
  • AUS May 24, 2012
  • EU May 25, 2012
Sports Camelot Software Planning Nintendo
Bravely Default 1 million[220] 0.4 million in Japan 0.6 million overseas
  • NA February 7, 2014
  • JP October 11, 2012
  • EU December 6, 2013
  • AUS December 7, 2013
Role-playing Silicon Studio and Square Enix Nintendo
Fantasy Life 1 million[221] N/A
  • JP December 27, 2012
  • NA October 24, 2014
  • EU September 26, 2014
  • AUS September 24, 2014
Role-playing Level-5 Nintendo
Monster Strike 1 million[222] 1 million in Japan
  • JP December 17, 2015
Role-playing Mixi Nintendo
Total Nintendo 3DS games sold as of September 30, 2015: 244.86 million.[85]

Sega

Sega Genesis/Mega Drive


Sega Genesis/Mega Drive games that have sold or shipped at least one million copies
Title Copies sold
Sonic the Hedgehog Over 15 million[38]
Sonic the Hedgehog 2 6 million[28]
Disney's Aladdin 4 million[223]
NBA Jam 1.93 million in US[17]
Mortal Kombat II 1.78 million in US[17]
Street Fighter II′: Special Champion Edition 1.65 million[97]
Altered Beast at least 1.4 million in the US[224]
Sonic & Knuckles 1.24 million in US[17]
Mortal Kombat 3 1.02 million in US[17]
Sonic the Hedgehog 3 1.02 million in US[17]
Jurassic Park more than 1 million[225]
Ms. Pac-Man more than 1 million in US[226]
NFL '98 more than 1 million in US[227]
NFL Football '94 more than 1 million[225]
Sonic Spinball more than 1 million[225]
X-Men more than 1 million[225]
Mighty Morphin Power Rangers 1 million in US[228][229]

Sega Saturn


Sega Saturn games that have sold or shipped at least one million copies
Title Copies sold
Virtua Fighter 2 Over 2.5 million; 1.7 million in Japan,[16] at least 500,000 bundled in US,[230] 200,000 sold in US in December 1995[231]
Sega Rally Championship 1.2 million[232]
Virtua Cop Over 1 million. 620,528 in Japan,[233] at least 500,000 bundled in US.[234]
Daytona USA Over 1 million. 546,228 in Japan,[233] at least 500,000 bundled in US.[234]

Dreamcast


Dreamcast games that have sold or shipped at least one million copies
Title Copies sold
Sonic Adventure 2.5 million[235]
Soulcalibur 1.3 million[236]
Crazy Taxi 1.225 million approximately: 1.11 million in the US,[17] 115,039 in Japan[237]
Shenmue 1.2 million[238]
Resident Evil Code: Veronica 1.14 million[97]
NFL 2K 1.13 million in the US[17]
NFL 2K1 1.01 million in the US[17]

Sony

PlayStation


PlayStation games which have sold or shipped at least five million copies [edit]
Title Total copies sold Sales breakdown Release date Genre Developer Publisher
Gran Turismo 10.85 million shipped[239][240] N/A
  • JP December 23, 1997
  • NA April 30, 1998
  • EU May 8, 1998
Driving simulator Polyphony Digital Sony Computer Entertainment
Final Fantasy VII 10 million[241] N/A
  • JP January 31, 1997
  • NA September 3, 1997
  • EU November 17, 1997
Role-playing video game Square Product Development Division 1 Square Enix, Sony Computer Entertainment
Gran Turismo 2 9.37 million shipped[239][240] N/A
  • NA November 30, 1999
  • JP December 11, 1999
  • EU October 27, 2000
Driving simulator Polyphony Digital Sony Computer Entertainment
Tekken 3 8.5 million[242]
  • 3.24 million in the US[17]
  • 1.4 million in Japan[16]
  • JP March 26, 1998
  • NA April 29, 1998
  • EU September 1998
3D fighting game Namco Namco
Final Fantasy VIII 8.15 million[92] N/A
  • JP February 11, 1999
  • NA September 7, 1999
  • EU October 27, 1999
  • AUS October 29, 1999
Role-playing video game Square Product Development Division 1 Square Enix, Sony Computer Entertainment
Harry Potter and the Philosopher's Stone 8 million[100] N/A
  • NA November 15, 2001
  • EU November 16, 2001
  • JP December 1, 2001
Action-adventure game Argonaut Electronic Arts
Tomb Raider II 8 million[100] N/A
  • EU November 1, 1997
  • JP January 22, 1998
Action-adventure game Core Design Eidos Interactive
Crash Bandicoot: Warped 7.13 million[243] N/A
  • NA October 31, 1998
  • JP December 17, 1998
  • EU December 1998
Platform game Naughty Dog Sony Computer Entertainment
Metal Gear Solid 7 million[244] N/A
  • JP September 3, 1998
  • NA October 21, 1998
  • EU February 26, 1999
Stealth game Konami Computer Entertainment Japan Konami
Tomb Raider 7 million (may include multiplatform sales)[245] N/A
  • NA November 15, 1996
  • EU November 25, 1996
  • JP February 14, 1997
Action-adventure game Core Design Eidos Interactive
Crash Bandicoot 6.82 million[243] N/A
  • NA August 31, 1996
  • EU November 1996
  • JP December 6, 1996
Platform game Naughty Dog Sony Computer Entertainment
Tomb Raider III 6.5 million (may include PC sales)[246] N/A
  • NA November 21, 1998
  • JP March 4, 1999
Action-adventure game Core Design Eidos Interactive
Final Fantasy IX 5.3 million[92] N/A
  • JP July 7, 2000
  • NA November 13, 2000
  • EU February 16, 2001
Role-playing video game Square Square
Crash Bandicoot 2: Cortex Strikes Back 5.17 million
  • 3.87 million in the US[17]
  • 1.3 million in Japan[16]
  • NA October 31, 1997
  • JP December 18, 1997
  • EU December 1997
Platform game Naughty Dog Sony Computer Entertainment
Tomb Raider: The Last Revelation 5 million (may include multiplatform sales)[246] N/A
  • NA November 22, 1999
  • JP July 19, 2000
Action-adventure game Core Design Eidos Interactive

PlayStation 2


Original (left) and slim (right) PlayStation 2
PlayStation 2 games which have sold or shipped five million copies [edit this table]
Title Total copies sold Sales breakdown Release date Genre Developer Publisher
Grand Theft Auto: San Andreas 27.5 million[247] N/A Action-adventure/sandbox game Rockstar North Rockstar Games
Grand Theft Auto: Vice City 17.5 million[249]
  • 8.2 million in the US[17]
  • 410,293 in Japan[250]
  • 1 million in the UK[75]
  • NA October 27, 2002
  • AUS November 8, 2002
  • EU November 8, 2002
  • JP May 20, 2004
Action-adventure/sandbox game Rockstar North Rockstar Games
Gran Turismo 3: A-Spec 14.89 million[251]
  • 7.14 million in North America[251]
  • 1.89 million in Japan[251]
  • 5.85 million in Europe[251]
  • JP April 28, 2001
  • NA July 9, 2001
  • EU July 20, 2001
Driving simulation Polyphony Digital Sony Computer Entertainment
Grand Theft Auto III 14.5 million[249]
  • 6.55 million in the US[17]
  • 358,917 in Japan[250]
  • 1 million in the UK[75]
  • NA October 22, 2001
  • AUS October 26, 2001
  • EU October 26, 2001
  • JP September 25, 2003
Action-adventure/sandbox game DMA Design Rockstar Games
Gran Turismo 4 11.76 million[251]
  • 3.47 million in North America[251]
  • 6.83 million in Europe[251]
  • 1.27 million in Japan[251]
  • JP December 28, 2004
  • NA February 22, 2005
  • EU March 9, 2005
Driving simulation Polyphony Digital Sony Computer Entertainment
Metal Gear Solid 2: Sons of Liberty 7 million[252] N/A
  • NA November 12, 2001
  • JP November 29, 2001
  • EU March 8, 2002
Stealth Action KCEJ Konami
Final Fantasy X 6.6 million[253] N/A
  • JP July 19, 2001
  • NA December 17, 2001
  • AUS May 17, 2002
  • EU May 24, 2002
Role-playing video game Square JP Square
NA Square EA
PAL SCEE
Tekken 5 6 million[254]
  • 4 million in Europe[254]
  • JP March 31, 2005
  • NA February 24, 2005
  • EU June 24, 2005
Fighting game Namco Namco
Final Fantasy XII 5.2 million shipped[255]
  • 2.4 million in Japan[256]
  • 1.7 million in the US[17]
  • 1.1 million in Europe[257]
  • JP March 16, 2006
  • NA October 31, 2006
  • AUS February 22, 2007
  • EU February 23, 2007
Role-playing video game Square Enix Product Development Division 4 Square Enix
Total PlayStation 2 games shipped as of March 31, 2007: 1.24 billion.[258] Total PlayStation 2 games sold between April 1, 2007 and March 31, 2012: 297.5 million.[259] Note that since the former figure refers to shipments and the latter refers to sales, there may be some overlap between the two figures.

PlayStation 3

PlayStation 4

PlayStation Portable


PlayStation Portable games that have sold or shipped at least one million copies
Title Copies sold
Monster Hunter Portable 3rd 4.8 million[97]
Gran Turismo 4.66 million[240]
Monster Hunter Freedom Unite 3.6 million[97]
God of War: Chains of Olympus 3,264,178; 1,748,663 in North and Latin America, 1,399,293 in PAL regions, 136,478 in Japan and SCE Asia territories[260]
Grand Theft Auto: Liberty City Stories 2,725,507 approximately: 2 million in US,[261] 125,507 in Japan,[262] 600,000 in UK[178]
Crisis Core: Final Fantasy VII 2.59 million approximately; 830,000 in Japan, 710,000 in North America,[263][264] 550,000 in Europe[264]
Monster Hunter Freedom 2 2.4 million[97]
Daxter 2.3 million[265]
Tekken: Dark Resurrection 2.2 million[266]
Dissidia: Final Fantasy 1.81 million[267]
Need for Speed: Most Wanted 5-1-0 1.32 million approximately: 1.1 million in US,[261] 200,000 in UK,[67] 27,151 in Japan[262]
Midnight Club 3: DUB Edition 1.3 million approximately: 1.1 million in US,[261] 200,000 in UK[67]
Monster Hunter Freedom 1.3 million[97]
Kingdom Hearts Birth by Sleep 1.27 million[268]
God of War: Ghost of Sparta 1,196,626; 530,815 in North and Latin America, 605,382 in PAL regions, 60,429 in Japan and SCE Asia territories[260]
Grand Theft Auto: Vice City Stories 1.13 million approximately; 950,000 in US,[261] 100,000 in UK,[64] 80,420 in Japan[262]
Hot Shots Golf: Open Tee 1 million[269]
Tekken: Dark Resurrection 1 million[270]
Wipeout Pure 1 million[271]
Total PlayStation Portable games sold as of March 31, 2012: 330.2 million.[272]

PlayStation Vita


PlayStation Vita games that have sold or shipped at least one million copies
Title Copies sold
Uncharted: Golden Abyss 1.54 million[citation needed]
Call of Duty: Black Ops: Declassified 1.37 million[citation needed]
Assassin's Creed III: Liberation 1.33 million[citation needed]
LittleBigPlanet PS Vita 1.25 million[citation needed]
Persona 4 Golden 1.1 million[citation needed]
Total PlayStation Vita games sold as of September 7, 2015: 39.8 million.[citation needed]

PC

PC games for Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least five million copies. Expansion packs are not used in the calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars).
PC games for Microsoft Windows, OS X, and Linux platforms that have sold or shipped at least five million copies [edit]
Title Total copies sold Sales breakdown Franchise Release date Genre Developer Publisher
Minecraft 23 million[273] N/A Minecraft May 17, 2009[n 2] Sandbox, Survival game Mojang Mojang, Microsoft
World of Warcraft 14 million[276] [n 4][better source needed] N/A Warcraft November 23, 2004 MMORPG Blizzard Entertainment Blizzard Entertainment
Diablo III 12 million[277][n 5] N/A Diablo May 15, 2012 Action RPG, hack and slash dungeon crawl Blizzard Entertainment Activision Blizzard
Counter-Strike 12.5 million[citation needed] Steam release Counter-Strike June 19, 1999 First-person shooter Valve Corporation Valve Corporation
The Sims 11.24 million[278] N/A The Sims February 4, 2000 Simulation Maxis Electronic Arts
StarCraft 11 million[279][better source needed] N/A StarCraft March 31, 1998 Real-time strategy Blizzard Entertainment Blizzard Entertainment
Garry's Mod 10 million[citation needed] Steam release
November 29, 2006 Sandbox Facepunch Studios Facepunch Studios
Half-Life 2 9.4 million[280][better source needed] Steam release N/A Half-Life November 16, 2004 First-person shooter Valve Corporation Valve Corporation (digital distribution)
Sierra Entertainment (retail)
Half-Life 9.3 million[281][better source needed] N/A Half-Life November 19, 1998 First-person shooter Valve Corporation Sierra Entertainment
The Sims 3 7.72 million[278] N/A The Sims June 2, 2009 Simulation The Sims Studio Electronic Arts
Terraria 7.5 million[282][unreliable source?] N/A Terraria May 16, 2011 Action-adventure Re-Logic Re-Logic
Guild Wars 6.5 million[better source needed] 6.5 million in North America, Europe and Asia[283] Guild Wars April 28, 2005 Competitive online RPG ArenaNet NCsoft
Myst 6 million[284][better source needed] N/A Myst September 24, 1993 Graphic adventure, puzzle Cyan Brøderbund
The Sims 2 6 million[285] N/A The Sims September 14, 2004 Simulation Maxis Electronic Arts
StarCraft II: Wings of Liberty 6 million[286] N/A StarCraft July 27, 2010 Real-time strategy Blizzard Entertainment Activision Blizzard
Civilization V 5.8 million[287] N/A Civilization September 21, 2010 Turn-based strategy, 4X Firaxis Games 2K Games & Aspyr

Mobile phone

See also: Mobile game
Title Copies sold
Tetris 425 million[288]
Minecraft: Pocket Edition 30 million[33]
Angry Birds 12 million[289]
Block Breaker Deluxe 8 million[290]
Sonic the Hedgehog 8 million in US and Europe[291]
Fruit Ninja 6 million[292]
Doodle Jump 5 million[293]
Final Fantasy IV: The After Years 3 million[294]
Plague Inc. 2 million on iOS[295]
Flight Control 2 million[296]
Pocket God 2 million[297]
Brain Challenge 1.5 million[298]
Flick Fishing 1.3 million[299]
Bubble Bash 1 million[290]
Coin Stack 2600 1 million in South Korea[300]
Cut the Rope 1 million[301]
Doom RPG 1 million[302]
Guitar Hero III Mobile 1 million[303]
Super Bomberman 1 million[304]

Arcade

This list includes arcade games that have sold at least 10,000 or more arcade hardware units.
Title Copies sold
Pac-Man 400,000[305]
Space Invaders 360,000[306]
Street Fighter II 200,000[n 6]
Donkey Kong 132,000[307]
Ms. Pac-Man 125,000[308][309]
Asteroids 100,000[309][310]
Defender 60,000[311][312]
Centipede 55,988[313]
Galaxian 40,000 in the US[314]
StarHorse2 38,614[n 7]
Donkey Kong Jr. 30,000 in the US[307]
Mr. Do! 30,000 in the US[322]
Tempest 29,000[323]
Mortal Kombat II 27,000[324]
Beatmania 25,000[325]
Q*bert 25,000[326]
Mortal Kombat 24,000[324]
Robotron: 2084 23,000[323]
Dig Dug 22,228 in the US[313]
Pole Position 21,000 in the US[323]
Popeye 20,000 in the US[327]
Out Run 20,000[328]
Pump It Up 20,000[329]
Missile Command 20,000[330]
Jungle Hunt 18,000 in the US[331]
Dragon's Lair 16,000[332]
Berzerk 15,780[333]
Scramble 15,136 sold by Stern in North America[333]
Battlezone 15,122[334]
Stargate 15,000[323]
Mushiking: King of the Beetles 13,500[335]
Mahjong Fight Club 3 13,000[336]
Sega Network Mahjong MJ4 12,892[n 8]
Star Wars 12,695[313]
Super Cobra 12,337 sold by Stern in North America[333]
Space Duel 12,038[313]
Pong 8500–19,000[338][339]
Breakout 11,000[334]
Oshare Majo: Love and Berry 10,300[317]
Sea Wolf 10,000[340]

Expansion packs

Expansion packs that have sold or shipped at least one million copies
Title Release Year Copies sold Platform(s)
World of Warcraft: Cataclysm 2010 4.7 million[341] Windows, Macintosh
ARMA 2: Operation Arrowhead 2010 3.5 million[342] Windows
World of Warcraft: The Burning Crusade 2007 3.5 million[343] Windows, Macintosh
World of Warcraft: Warlords of Draenor 2014 3.3 million[344] Windows, Macintosh
World of Warcraft: Wrath of the Lich King 2008 2.8 million[345] Windows, Macintosh
Diablo III: Reaper of Souls 2014 2.7 million[346] Windows, Macintosh
World of Warcraft: Mists of Pandaria 2012 2.7 million[347] Windows, Macintosh
Red Dead Redemption: Undead Nightmare 2010 2 million[348] PlayStation 3, Xbox 360
Crysis Warhead 2008 1.5 million[349] Windows
Half-Life: Opposing Force 1999 1.1 million[350] Windows, Macintosh
StarCraft II: Heart of the Swarm 2013 1.1 million[351] Windows, Macintosh
Diablo II: Lord of Destruction 2001 1 million[352] Windows, Macintosh
StarCraft II: Legacy of the Void 2015 1 million[353] Windows, Macintosh

See also

Footnotes



  • All sale figures for the all platforms lists are taken from the other lists unless otherwise noted.

  • Although Minecraft was first publicly available on May 17, 2009,[274] and the 1.0 version on November 18, 2011, the first version of Minecraft which required a paid account was first publicly available on December 23, 2009,[275] therefore it started accumulating sales on that year.

  • Number may include Reaper of Souls sales.

  • Subscribers are not the same as sales; many Asian markets use a different business model that does not involve retail copies. As such subscriber figures do not equate to sales figures.

  • This excludes the 1.2 million copies given away as part of Blizzard's World of Warcraft annual pass offer.

  • Street Fighter II:

  • StarHorse2:
    • From April 2005 to March 2007: 18,079 units
      • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[315] and 1,799 units during April–June 2006)[316]
      • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[317] and 2,155 body and satellite units in fiscal year ending March 2007)[318]
      • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[319] and 9,519 conversion kits in fiscal year ended March 2008)[320]
      • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[321]


    1. Sega Network Mahjong MJ4:
      • Fiscal year ended March 2008: 10,427[320]
      • Fiscal year ended March 2009: 2,465[337]