
It was conceived as a remake of Capcom's earlier horror game Sweet Home, Resident Evil became its own project with development led by Shinji Mikami. Mikami took gameplay design cues from the 1992 game Alone in the Dark as well as aesthetic design from The Shining (1980) for the scenery. Gameplay consists largely of third-person action with added emphasis on inventory management, exploration, and puzzle solving. Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds.
Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Microsoft Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms. A direct sequel titled Resident Evil 2 was released in 1998, and a prequel, Resident Evil Zero, was released in 2002.
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